Civilization VI is a game about building an empire to stand the test of time, and Civilization VI: Gathering Storm introduces an active planet where geology and climatology present unique new challenges. The second expansion to Civilization VI adds new Environmental Effects, Engineering Projects, Power and Consumable Resources, as well as the World Congress and a new Diplomatic Victory. This new expansion also extends the Technology and Civics trees with a future era, and adds eight new civilizations, nine new leaders, a variety of new units, districts, wonders, buildings, and more.
Gathering Storm, Civilization VI has finally become my favorite in the series. With more leaders, and more consequential actions than ever before, I’d say more than one save at a time is almost mandatory – there’s so much to experiment with and explore. Gathering Storm also offers lots of new engineering projects, such as railroads, tunnels, and The Golden Gate Bridge. Building the famous bridge in downtown Stockholm is never wrong, and neither is drilling through mountains.
There’s very little bad to say about Gathering Storm. The only small thing I can actually “complain” about (even though it technically is a strength as well) is the fact there’s so much new mechanics to understand. I’ve been playing this game for quite a lot now, and I still don’t think I’ve found out all the possible new things to do. In other words, Gathering Storm takes some time getting into, you have to read quite a lot, but if you’ve played a Civilization game before you probably know that already.