Trine 4 Is A Return For The Series

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You’re able to freely swap between all three characters on the fly as you play–and in fact you’ll need to do just that in order to progress through the adventure, as you’ll often come across bosses and environmental obstacles that can only be overcome by using the heroes’ abilities in tandem; a chasm, for instance, can be crossed by first conjuring a block with Amadeus, then using Zoya’s arrows to tie it to another object, creating a makeshift tightrope that you can walk across. Boss battles will likewise have puzzle elements to them; in the demo we witnessed, the rotund Pontius came face to face with a hulking undead knight. The creature was impervious to standard attacks, so Pontius had to first clear the vines choking the room’s windows to allow light to filter in, then reflect the beams at the foe.

While the entire adventure is playable solo, the series is best as a cooperative experience, and just as previous installments, Trine 4 allows other players to jump in and join the journey at any time locally or online. According to Frozenbyte, some of the game’s puzzles will even differ depending on if you’re playing alone or with friends, and you’ll be prompted whether you’d like to encounter the solo or co-op versions of the puzzles when in a multiplayer session. The developer also confirmed that the robust skill trees from the first two installments are returning in Trine 4, adding another layer of depth to the adventure.

After the ambitious missteps of Trine 3, Trine 4 is a clear reset for the beloved puzzle-platforming series. Frozenbyte is drawing heavily from the formula established by the first two Trine games for its latest installment. For fans of those titles, however, that is likely assurance enough that the series is returning to form. Trine 4: The Nightmare Prince launches for PS4, Xbox One, Nintendo Switch, and PC via Steam this fall.

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