Here are the best Star Wars games you can play on PC.

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X-Wing

While it wisely didn’t try to ape the events of the movies beat by beat, the first LucasArts Star Wars game was still filled with enough familiar sights, sounds, and details to make you feel thoroughly connected to the fiction. It was exciting to do the stuff the characters yelled about in the movies, like diverting power to the shields and weapons, not to mention activating the hyperdrive at the end of every mission. You got to dock (in cutscenes) with familiar ships like the Mon Calamari Star Cruiser, and were able to fly A-Wings and Y-Wings, which never got much screen time in the films (though, honestly, I really only ever wanted to fly an X-Wing).

While you couldn’t look around with the mouse, there were tons of different cockpit views to toggle, including one where you could look back at your trusty R2 unit. Hang on back there! Between missions you “walked” around (doors would slide open when you moused over them) and got mission briefings from the same weird old guy that prepped the pilots who took on the Death Star. It all went a long way toward making me feel like a real rebel pilot engaged in a campaign against the Empire.

Episode 1: Racer

Episode 1: Racer was the first racing game I ever played that felt fast. I mean truly fast. As in, if you lose focus for too long, your mindset quickly deteriorates into “Oh my god oh my god oh my god, don’t crash, turn faster, oh god what’s happening” before you hit one too many walls, lose an engine, and drift slowly to an explosive stop. The glorious thing about that level of speed is it emulates exactly how I imagine podracing would feel. To me, podracing is on the very short list of good things that came from the Star Wars prequels—along with Darth Maul, Jango Fett, and this moment—so for the game version to get it so right was pure ecstasy.

Racer didn’t just stop at the speed—it gave you complete control over your pod. You could overheat your engines to boost, push your nose forward to gain speed midair, tilt your pod sideways to make it through small gaps—or attempt to and crash into the wall anyway as I often did—and sacrifice speed to repair an engine mid race. Basically anything you saw Anakin do in the movie, you could do to your pod during a race, but without having to eventually become a Sith lord. Racer gave you all of the detail of the film without the burden of its storyline, instead placing you in the shoes of a generic racer working your way up the ranks of the podracing circuit.

Dark Forces

Before I ever played Dark Forces, I remember reading the gorgeously illustrated, captivating Dark Forces: Soldier For the Empire, in which Imperial-turned-hero Kyle Katarn infiltrates the Death Star to steal the battle station’s schematics. This was a revelation to ten-year-old me: that a new story could tie into the events of the Star Wars films, with a character who felt vital to this universe.

When I found out Katarn was the star of Dark Forces, well, I naturally had to play it. That story is the real legacy of Dark Forces: it spawned the Jedi Knight series and its own cast of characters that weaved in and out of the films and the rest of the (now noncanonical) Expanded Universe. Dark Forces helped prove that there were compelling stories to tell outside the films in Lucas’ galaxy far, far away. And it let you shoot a ton of Stormtroopers in 3D, which was way novel in 1995.

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