In a similar vein to Google Stadia, Tencent released ‘Tencent Cloud – a Cloud Gaming Solution’ today at ChinaJoy 2019, a gaming industry expo that starts today and ends August 5th. Tencent Cloud is a one-stop Cloud Gaming solution for global game developers and platforms. This further clarifies the possible Steam competitor by Tencent as reported earlier by South China Morning Post.
Tencent and WeGame jointly launched various games for trials, like Moonlight Blade, Chinese Parents, Blood of Steel and Killers of the Three Kingdoms to showcase the cloud gaming experience to gamers visiting ChinaJoy 2019.
Describing Tencent Cloud’s processing capabilities, they took Moonlight Blade as an example. In traditional formats, the download package is upto 17GB, and with speeds upto 2MB/s, it takes almost 2 hours for the download, and then post installation the files add upto a total 32.4GB. Tencent’s Cloud, allows for players to directly start the WeGame client and play the purchased game, without download or installation.
“Cloud gaming represents a new era, in which people can play anywhere”, said Yang Yu, the head of Tencent Cloud Gaming Solution, “Tencent Cloud Gaming Solution commits to offering stable, fast and high-quality technology service to game developers, contributing to our competitiveness in the market”.
China’s first ‘multi-ends access, seamless update’ solution
Tencent Cloud Gaming Solution has adopted Tencent-RTC, a video transmission technology. This is where game developers save cost and time by developing a game that adapts to various platforms. WeGame states they took only three days from preparation to deployment for a particular game, but did not divulge the title itself. This also includes regular backups and updates to cloud gaming. Every time a user starts to play, they automatically enjoy the latest version of the game.
Edge Computing at its peak
Using the LaaS (a location data delivery model where user privacy and location is protected) model, Tencent Cloud further shortens the distance between players and services through their national computing data centres, providing low-to-no latency, and low-cost network services.
Stability and Quality
Tencent X-Bright technology provides lower Bit-Rate with Higher-Definition games. Supplementing it are use cases by hundreds of millions of users in QQ and WeChat for over a decade, and that contributed to present high-definition, stable images and video streaming for when people will play on cloud.
In addition to that, Tencent Cloud is also working with a video standardisation organisation, and together then intend to integrate the standards to the cloud gaming scenario. Since the new coding format can ensure the safety of network, gamers’ experiences can largely improve.
With regards to advertising, information flows along with users playing a game, so they simply click and play the game, while ads seamlessly transmit in the background. This eventually will help improve the efficiency of adverts. Through real-time data analysis and dynamic adjustment, there will be loads of opportunities to further improve cloud gaming.
This seems like a robust plan, compared to Google Stadia for example. Tencent Cloud is exploring further improvements to its tech with powerful technology that already exists within their frame-work. They have even gone a step ahead to address issues with latency and network. This now sheds more light on recent news that Microsoft and Tencent have collaborated to bring League of Legends to Windows 10. As of now, Tencent Cloud Gaming will offer their technology to both local developers and abroad, however the service for users will first initiate in China.