Monster Harvest Reveal

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In this Monster Harvest Guide for Beginners, we’ll tell you everything you need to know to get started with this new farming RPG and creature collecting game from Maple Powered Games and Merge Games.

What is Monster Harvest?

Monster Harvest is a farming RPG that, on its face, is well-familiar to fans of games such as Stardew Valley. You’ll start off with a farm that’s filled with debris and a handful of seeds. You can clear land, grow crops, and sell them for a profit.

The twist in Monster Harvest, however, is the addition of a mysterious slime. This slime can be used to transform your crops into monsters called “Planimals.” You can then take these monsters down into the dungeons and have Pokemon-style, turn-based battles with other creatures to score cool new loot and level up your Planimals.

Getting Started with the Monster Harvest Guide for Beginners

Now that we’ve covered the premise, the next part of our Monster Harvest Guide for Beginners will cover your first week in the game.

You’ll have to play through a short tutorial that teaches you the basics of Farming RPGs. The twist with Monster Harvest is that you can make your crops grow into Planimals; you can do this by using Red Slime on one of your crops. Each crop grows a different monster.
Monster Harvest Starting Tools (and How They Work)

You begin Monster Harvest with four tools, each of which has its own purpose:

Pickaxe – Can break stones and remove tilled soil.
Hoe – Can till soil.
Axe – Can break stumps, chop down trees, and remove tilled soil.
Watering Can — Can water crops. You can refill it at any nearby body of water.

In short, Monster Harvest has a pretty standard setup for farming RPGs at the beginning; it should be very familiar to fans of the genre.
How Energy Works in Monster Harvest

Energy in Monster Harvest works like most other Farming RPGs: using tools will drain your Energy. You can restore Energy by eating food or sleeping.
How Time Works in Monster Harvest

Monster Harvest has a somewhat different time system than most RPGs. You don’t have to worry about the clock ticking away in real-time; rather, a single day is split into “Day” and “Evening.”

At the beginning of a day, you will have 100% energy. Your crops will be unwatered and there will be more wild forage items available to collect. You can drain your energy to 0 without passing out; you simply won’t be able to work any longer.

When you go to bed, you’ll have two options:

Evening – rest until Evening of the same day.
Next Day – rest until the Next Day

Selecting “Evening” will have you take a nap and wake up later in the day. 25% of your Energy will have been restored, letting you get a little more work done before the day is over. This is also the only time you can head into the Dungeon.

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