Here are the best Star Wars games you can play on PC.

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Jedi Knight: Jedi Academy

Jedi Academy grants you far more freedom than its predecessors. There’s a bit of BioWare to the way you pick between different identities for your character at the start, the way you move through the campaign by choosing missions from a list of options, the way your alignment to the light or dark sides hangs off a mixture of large and small decisions.

Starting you with a lightsaber from the get-go, this game is all about mastering a combat system with a remarkably high skill ceiling. There are multiple types of saber, including Darth Maul-style double-sabers, dual sabers, and increased depth for single-saber fighting. It’s a little messier than Jedi Outcast as a consequence, but far more stylish. I played this game to competition dozens of times between 2003 and 2005 because it felt so good to carve new paths through each level. I treated it as an opportunity to direct my own Star Wars movie, each run of moves just as important for their aesthetic value as their combat effectiveness.

Star Wars Battlefront 2

Old Battlefront 2 is a bit of a mess. But what a joyous, silly, damn fun mess of a game it was. Where most Star Wars games cast you as a Jedi or a heroic pilot, Battlefront and Battlefront 2 finally had the good sense to make you just another trooper on the ground, a lowly Stormtrooper or rebel soldier with a good old fashioned blaster at your side. There’s something sublime about that: Battlefront is the rare chance to feel like you’re playing inside the Star Wars universe, rather than carving out a new destiny.

It plays like a goofier Battlefield, with floaty jump physics and battles that were more chaos than calculated strategy. AI enemies are nothing but stupid cannon fodder, and yet they’re so satisfying to mow down in droves. It’s hard not to love a Star Wars game that unabashedly gives you every toy you could ever want to play with. Sure, jump in an AT-ST! Sure, play as a wookie with a bowcaster! Sure, ride a tauntaun across the surface of Hoth. Oh, you want to be a wampa? Yeah, hell, why not.

TIE Fighter

In every possible way, TIE Fighter was a space jockey’s dream. It took the formula established by X-Wing and polished it to a perfect shine with glorious graphics and audio, an exciting variety of ships, and a multi-layered narrative wrapped in an overload of Star Wars bombast. You even got to fly with Darth Vader himself!

But its real genius—the element that transformed it from a great starfighter sim to an unforgettable Star Wars experience—was the way it convincingly turned one of sci-fi’s most famously evil empires into a force for good. By portraying the Galactic Empire as a bulwark of peace, order, and good government standing fast against a band of violent, lawless terrorists—and playing it completely straight—it pulled me in: I was blowing Rebel ships into radioactive space dust, and I was the hero. Sure, there was some shadiness going on around the edges, but the greater good was always served.

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